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Life annihilator
Life!
Behaviour of cells same as well as in a free mode game simulation.
In this mode, your main objective to put cell in the field so that does not remain live cells.
The there are less than cells you use, the receive more points.
Behaviour of cells same as well as in a free mode game simulation.
In this mode, your main objective to put cell in the field so that does not remain live cells.
The there are less than cells you use, the receive more points.
Information
Two game modes:
1. Annihilation.
Behaviour of cells same as well as in a free mode game simulation.
In this mode, your main objective to put cell in the field so that does not remain live cells.
The there are less than cells you use, the receive more points.
2. Free Mode
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbors, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
1. Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
2. Any live cell with more than three live neighbours dies, as if by overcrowding.
3. Any live cell with two or three live neighbours lives on to the next generation.
4. Any dead cell with exactly three live neighbours becomes a live cell.
1. Annihilation.
Behaviour of cells same as well as in a free mode game simulation.
In this mode, your main objective to put cell in the field so that does not remain live cells.
The there are less than cells you use, the receive more points.
2. Free Mode
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbors, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
1. Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
2. Any live cell with more than three live neighbours dies, as if by overcrowding.
3. Any live cell with two or three live neighbours lives on to the next generation.
4. Any dead cell with exactly three live neighbours becomes a live cell.
Fun, Logic, Life
- Board Game
- Other
Date added: 2012-10-03 22:49:27 BST
Times played: 50
Times played: 50
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